

"It's beautiful, and I think it's one of the best-looking Unity games out there," said Tornquist.ĭreamfall Chapters was Kickstarted to the tune of just over $1.5 million back in March, but will rely on a bigger budget to carry it through. That style will be juxtaposed by the game's other world, a land of magical fantasy, which will be softer as if viewed through a "Vaseline filter".

There was a filmic quality to the sci-fi cityscape we saw, with colour flares from neon signs and blotches as if from a film reel. Tornquist and his team demoed the latest build, only three moths old, at Rezzed 2013, and it already had a strong, eye-catching look. We want it to work well with a touch-screen interface not the virtual joystick kind of thing."ĭreamfall Chapters on phones is probably not going to happen because although it's technically possible in Unity, a poor frame-rate, relatively tiny screen and cramped controls will make the experience one Ragnar Tornquist doesn't want fans to have.ĭreamfall Chapters is still a long way off, due November 2014. But with Chapters we are taking the game to mobile platforms after the desktop and console versions because it is an interesting game for tablet format but we don't want to just do a straight port - that would be very hard also. "It does exist in some form for iOS but it hasn't been released. "We are going to go to tablets, yeah," he confirmed. Tablet versions are a possibility too, but they'll have to wait. "It's beautiful, and I think it's one of the best-looking Unity games out there" Ragnar Tornquist Like I said, we don't want to exclude anything, so we'll try anything." "We're going to look at getting the game running on Wii U and then we'll make decisions depending on how that goes and what we see the market possibilities are doing.
Dreamfall chapters ps4 Pc#
"We can't make any promises because the the Wii U, it's underpowered compared to the next-gen consoles and PC obviously - I don't think that's a secret or Nintendo would get upset at me. We're going to be looking at it," he answered. "The PlayStation 4 is definitely an interesting platform for us right now," he stressed.Īnd what about the prospect of Dreamfall Chapters on Wii U? It is a bit harder with Microsoft but it's not like we're excluding anything. "I've officially also said that Sony is a lot more inviting and welcoming to indie developers, so it's a lot easier for us to start that dialogue and get support. "The Xbox One and Microsoft, they get a lot of flack, but it's still an extremely interesting platform for us, obviously, and it's going to be huge.

"We have started dialogue with Microsoft, yeah," he said. He confirmed ongoing discussions with all three major platform holders, but it's with Sony that negotiations seem furthest along. "We're building a game that has cross-platform technology anyway, so I think the chances are extremely good that we'll land on one or both of the next-gen consoles." "The game works extremely well in a TV/couch scenario - it's a perfect game for that. We are keen on getting this game to as many people as possible.

"We are preparing to go to consoles," he told me at Rezzed 2013, "without officially announcing anything.
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The chances of attractive Kickstarted 3D adventure game Dreamfall Chapters landing on PS4 and Xbox One (one or both) are "extremely good", lead developer Ragnar Tornquist has said - even Wii U is on the table.
